In development — not released yet, and everything may still change. Follow along in the devlog

Devlog

Everything added to the game, newest first. RSS

The farm update: rice, glow tulips and the Beetle Queen

Water every stage, sprinklers, rice and mango trees, hunger, crop beetles, the Beetle Queen, and the game in English.

Deeper combat: perks, weapon arts and bosses that stagger

A perk every three levels, rift power, an art for every weapon, hit chains, and the rift colossus.

The abandoned mall and hospital: never turn your back on a mannequin

Mannequins that move only when no one is looking, the Mannequin Queen, rift patients, and a surgeon at the end of the corridor.

Rift camps, the subway, and an Ashford five times larger

Shield knights guarding banners in the forest, the rift warlord, shadow daggers, and dark tunnels under the town.

1.5 — The way home: an ancient temple and the town of Ashford

The main story arrives: mend the rift machine in the ancient temple, then warp home to a town floating in the void.

1.4 — Evolving pets, spike traps and a legendary sword

Pets change form at level 5, traps guard the base, Nava the fisher moves in, rift boars roam, and the Thunder Sky Blade.